Hi everyone,
This is my first presentation here, I made this asset to record some tutorials, going from high poly modeling to texturing in dDo. It's based on a
concept by torvenius.
Honestly I called it done after finishing recording, but I realized I could use some feedback to put it on my site
Replies
and B. Watch out using Ddo. The idea of automatically generated textures is quite appealing, But there is no substitute for traditional texturing. It was immediately obvious that you were using Ddo because of the "cross hatch" type marks. (keep in mind, i looked at the images before i read the OP ). While the only thing that matters is your end result, Other artists or potential employers will read that as: Less competent in texture creation.
Also, +1 to pumping up glow
Maybe use displacement in photoshop for your text, Its so super straight and perfect. Also i looks like the text is made for that kind of close up presentation, not for actual reallife usage. Its really tiny, and you have choosen the possible worst spot to actually put the text on. Theres plenty of free space, why would a human do it on 0.5 cm free space under a indent
I was going to mention this as well. I'd rather see 5 instances side by side rotated around in the same render on a smaller image, and get an idea of how it would look at in game screen resolution.
I've made some changes based on your feedback. I'm still working on the spec. Broke the text a bit, left it in the same position just to match the concept.
I'm not sure what you mean exactly, the details from the normal map or what is it?
This. Also, when adding wear, you have to take into account of the actual scale of the object. Right now you have a bunch of uniform scratches based on the fact that this object would be like 20 feet tall. If you were to put this in someone's hand, those scratches would look like someone just gave it a light pass with super fine sandpaper.
I say bump up the scale of your wear, the concept portrays a good set of wear very well. If the concept does it well, no need to stray away from it. Just my opinion. Good job on the normals and the overall shapes. It is definitely getting there. The current improvements you have already added have really bumped it up another notch in quality.