I'm looking to learn as much about UDK as possible, so I'm working on an environment concept by James Chung.
With this concept, I am looking to improve what I know about material definition, UDK's material editor, UDK's lighting (basically new at it), and use of decals to break up repeating elements. I'm sure there are a lot of other areas I can improve upon too
For now, I have the blockout finished and started some basic texturing.
I'm looking forward to any comments or critiques that people have. Thanks!