Home Technical Talk

Proper shoulder topology for animation

polycounter lvl 11
Offline / Send Message
MainManiac polycounter lvl 11
What is probably the most animation-friendly shoulder topology style? I'm working kind of low poly, maybe about 2.5k for the full character

Flexible for a very wide range of motions (arms over head straight up etc)

Thanks! I used google images but I got some mixed results so im hoping there will be one thats almost universal

Replies

Sign In or Register to comment.