I should start a thread for this piece. I've just been putting stuff in WAYWO, but as I assemble these pieces together I'd like a home for them.
I want to make a large doorway with a central shaft element that the doors close around. I also want to add some generators and at least part of the hallway.
Here's the initial high poly for the individual hatch door.
I just put them together to show how they will look together.
Here's the low poly door piece. I used the hell out of dDo (love that tool), rendered in Marmoset.
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btw what is polycount for all pieces together?
The low poly could use some value separation. Everything is near similar grey values. It would be nice to have the hinges darker, bolts brighter, etc.
Thanks, Jeff! Yep, that's a good point. I had a little more contrast earlier, and I thought that was what was bothering me so I dialed it back a bit. I think it was actually the overly harsh edge wear I got from the initial dDo pass, and I over-compensated. I'll play around with that a bit more.
That first render I made with 3ds Max and Mental Ray.
As of right now, I've only taken the middle collar section into Zbrush to boolean some of the pieces and add in some welding scuzz. More to come!
skyline5gtr: Thanks! It's just a simple area light with one of Modo's default studio environments.
Shinobix: Thanks! I'm not sure. I have this central piece that is like a shaft that the door seals around, and I've made some other pieces that form the frame around the outer ring, but I just haven't finalized them. I plan on doing so I just wanted to work on some smaller pieces, since I was working on more just bigger picture environment stuff at work before leaving for my new job.
I really strongly agree with what they have said above about value separation. with all this next gen imaged based lighting talk and physically based materials coming up, this would look especially impressive with material separation.
Like what is this bolt made out of? how does it reflect light back at the viewer? what color would it be in spec and what's the gloss on that given material. sorry im rambling now.
this stuff is awesome and i can't wait to see more!! just remember value or tone separation.
ps love the last image you posted. cool details!