Hi, I'm new to Zbrush so I apologize if the questions Im about to ask have simple answers. I just imported a mesh into Zbrush which is made up of several objects that I combined in Maya before importing (so it's treated as one object). When I try to subdivide in Zbrush though, nothing happens. For instance
in the image above I want to subdivide the pillars so I can sculpt more detail on them. As you can see its gotten more than one subd level but it still looks the same. Idk why it doesnt show the extra faces on the pillars, let alone the entire combined mesh.
Ive also tried using dynamesh to a slightly more successful degree, except it distorts some areas, for instance the paper tags by the top. Is this all because the object I imported is actually several objects combined together and Zbrush can't handle it, or am I missing a step or two?
Replies
ZBrush can deal with multple meshes that are NOT fused together in one scene. You can import each piece of your full item separately as separate meshes as they show in Maya. With that, you can work on each mesh individually instead of dynameshing everything, If you do bring in the whole object as one object instead of separate meshes, group split to parts will get everything split to the separate meshes they are.
Easiest thing you can do for yourself (as suggested by others) is to split your model into relevant subtools so you can control each area individually, and subdivide normally if the topology allows.