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UDK - Character too tall when playing in viewport

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beefaroni sublime tool
Hi guys. I'm having a problem with my characters scale in UDK. I'll create an object that is 6ft; however, when I play the map in the viewport, my character is around 2x as tall as he should be. Image below of my problem.

On a side note, I did not install any Unreal assets during the installation.

7K6W4yr.png

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  • FlynT
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    FlynT polycounter lvl 8
    What game mode are you using? Most documentation about heights in the UDK is based on UTGame but the "new" default game mode is SimpleGame or UDKBase which is taller than the old UTGame.

    You can change the height inside YourPawn.uc's default properties block. Just add
    BaseEyeHeight=38.0 // SimplePawn's BaseEyeHeight is 60
    EyeHeight=38.0 // SimplePawn's EyeHeight is 60

    inside your default properties block and it should work.
    Or the easy way just change your game mode to UTGame inside the editor.
  • beefaroni
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    beefaroni sublime tool
    Thanks. I'll give this a try.
  • HAWK12HT
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    HAWK12HT polycounter lvl 12
    hi, go to world properties and set your game pi type and mode type to unreal death match. Thats what is causing the trouble :).

    EDIT, nvm first post win :D
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