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UDK Interp Actors

polycounter lvl 6
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travisdreams polycounter lvl 6
I was doing some research and i found out that when you bring in your models into UDK as an interp actor, it tends to do decent when building without having to create a lightmap?

Do people tend to create an entire lightmap when bringing in every one of their props to UDK to showcase it?

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  • sprunghunt
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    sprunghunt polycounter
    Interp actors use a different lighting system that doesn't use light maps. But to do this the shader averages the number of lights hitting the object which can look funny on large objects that would normally be hit by lots of lights. Also anything lit this way will not accept shadows as well as something with light maps. So if you have something with a shadow falling across it the light map will usually look better.
  • travisdreams
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    travisdreams polycounter lvl 6
    ahhhh okay, interesting. Well there goes a couple more hours of unwrapping for me then x] Thanks!
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