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Spacecraft 46

polycounter lvl 10
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GOBEE polycounter lvl 10
Hey! It's been a while since I posted anything. Thought I'd show-off this spacecraft I modeled a while ago. It was inspired by a concept of Charles Guan. I would include a link to his concept but unfortunately his blog is for private readers only for some reason now. Oh wait, it came up in google images http://therydanworkshop.com/wp-content/uploads/charlesGuanInt07.jpg

Anyway.. I wanted to do some hard surface modeling because I rarely do. For this, I just wanted to have fun so I gave myself no limit. Just make it look interesting. So it stands at 19k polys, 2K textures.. Modeled in Maya, a mix of Xnormal and nDo2 for the normal map, everything hand painted and rendered in Marmoset.

This was quite a challenge and learning experience for me. Hope you all enjoy! Crits/Comments welcome as always.

Cheers,

-B

spacecraft46front.png

spacecraft46back.png
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