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Guild Wars 2 Norn Elementalist

polycounter lvl 9
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Floreum polycounter lvl 9
Hey all, I thought I'd try out that internship and I know it's past the due date, but I'd thought I'd do it for myself anyways. This will be my second time sculpting a female in zBrush so I'm sure there are some glaring problems I'm not seeing as of yet.

Here's the concept
Character_Artist_TEST.jpg


2IuAC.jpg
2IuR9.jpg
2Ivfj.jpg
2IvP6.jpg
Definitely gotta fix that nose...

Here's some of the reference I've been following
d24cvJ9.jpg

Looking forward to your feedback. :)

Replies

  • Evil raz
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    Evil raz polycounter lvl 10
    I`ll get this out of the way like every single polycounter would say "Start with lowest subdivion before detailing in higher"
    The reason your model looks so blobby is because of that. You need to focus on the main shapes before going.

    mpvw1Vh.jpg

    A quick fix, but I didn't use any reference, so I could be wrong a little here.

    The main problems you have on your model is muscle insertion. You have knowledge of certain muscles where they go, but not exact. The brachioradialis is attached on the humerus bone. Yours appears to show it's not connected. The deltoid is attached to the attached to midway of the humerus, your's is kinda small.
    I would definitely fix the shape of the leg. Seem too stiff.
    The pectoralis isn't stretching and seems kinda relax.
    You do not have the Latissimus Dorsi. Even on women, you are still able to see it a little. Especially when the arms are midway like that.
    I would make the pelvis slightly bigger, but that's more of an artistic taste to make it appear more feminine/attractive if you are going for that.


    Edit: I forgot it's for the arenanet internship. The legs are pretty long compared to yours. You should make it a little longer and very slightly skinnier. Rest appears fine in proportions.
  • Floreum
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    Floreum polycounter lvl 9
    Evil raz wrote: »
    I`ll get this out of the way like every single polycounter would say "Start with lowest subdivion before detailing in higher"
    The reason your model looks so blobby is because of that. You need to focus on the main shapes before going.

    A quick fix, but I didn't use any reference, so I could be wrong a little here.

    The main problems you have on your model is muscle insertion. You have knowledge of certain muscles where they go, but not exact. The brachioradialis is attached on the humerus bone. Yours appears to show it's not connected. The deltoid is attached to the attached to midway of the humerus, your's is kinda small.
    I would definitely fix the shape of the leg. Seem too stiff.
    The pectoralis isn't stretching and seems kinda relax.
    You do not have the Latissimus Dorsi. Even on women, you are still able to see it a little. Especially when the arms are midway like that.
    I would make the pelvis slightly bigger, but that's more of an artistic taste to make it appear more feminine/attractive if you are going for that.


    Edit: I forgot it's for the arenanet internship. The legs are pretty long compared to yours. You should make it a little longer and very slightly skinnier. Rest appears fine in proportions.
    Hey, thanks for the feedback, I made some changes based on what you pointed out, I'm just gonna take a break now since I think I'm getting a bit of tunnel vision. I did originally start at a lower subdivision, but some parts of the geometry was being wonky so I dynameshed it, so I lost some of my lower res. I made the legs longer but now that I'm looking at the screen capture the legs look a bit wonky now. Here's where it's currently at.

    2IANF.jpg
  • Evil raz
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    Evil raz polycounter lvl 10
    Better. I like how your made the rip-cage is more noticeable now. The forearm shape seems better and the same goes for the top of the leg.

    I believe the reason why it looks weird is probably because proportion wise, the top of the leg (from the pubic area to the bottom of the knee) is supposed to be the same length as as the bottom of the leg.

    prop_female.gif



    Looking at both, it seems like the thighs looks pretty big in comparison to the pelvis.
    Try not to relay on the red lines much, just a visual image so you can understand what seems weird in certain areas.
    ZxtmjAG.jpg
  • SuperFranky
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    SuperFranky polycounter lvl 10
    I don't understand why people here take on such a hard concept without a good basics covered first... But good luck anyway
  • Gymnopedia
    I don't understand why people here take on such a hard concept without a good basics covered first... But good luck anyway

    Whats considered a good basics builder?...
  • Floreum
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    Floreum polycounter lvl 9
    Came back to this, was busy with other college work, had to qRemesh as I was getting funky looking things with the mouth, kinda started detailing a little, tried to add some muscles in the legs. I think I should start on the armor now.

    2NasP.jpg
    2NazN.jpg
  • Floreum
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    Floreum polycounter lvl 9
    Here's an update on where I am with this.
    2Qkqn.jpg
    2QkPY.jpg
  • Managaia
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    Managaia polycounter lvl 5
    Lookin good, cant wait to see more detail! :D
  • psychoface665
    her back looks a a little weird, her shoulder blades.
  • Floreum
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    Floreum polycounter lvl 9
    I have been busy doing other school work, but I have finally come back to it. I think I'm ready to retopologize it.
    clgaR0t.jpg
    9Ihz7oW.jpg
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