i've always been confused on the different approaches to creating hair.
I know mainly 3 methods:
1. creating planes/cards with a flat UV and put a hair texture with an alpha as it'll stretch along the plane
2. zbrush fibermesh
3. max's hair and fur
and ive been told about having a low res mesh and with some hair details but planes coming out of it to give it the extra details of hair. But i get confused when i see work where there's a sculpted hair in the process and then in the end it becomes planes some how/ for some reason?
so like this model, there's an actual mesh:
though in the render there's actual strands:
so was a plane create and then the mesh was projeced? O_o i get quite lost when it comes to the process when creating hair. Any thread that gives multiple methods to creating hair?
here's another example from beginning:
to end:
Replies
http://graphics.pixar.com/library/Hair/paper.pdf
interesting, i like the results on either but i think getting efficient opacity maps on planes is better for me since im aiming towards game res models? though that pdf you sent aims more towards a strand my strand hair method, it's quite interesting.
i just get overwhelmed when seeing people work with a hair mesh then they have this beautiful looking hair that turns out to be planes somehow. im guessing the planes are something they do afterwards when getting a rough block out geometry of the hair?