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Is there any way to make a nice 3d plants based on alpha channel?

kurt_hectic
polycounter lvl 10
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kurt_hectic polycounter lvl 10
Hello,

Is there any way to make a nice 3d plants based on alpha channel?

At the moment I'm making some islands... with a lot of plants. The pain is that the player has a free cam and can aim the island from any direction. So I can't use simple planes with alpha channel. Of course I can't make it from polygons because of the limitations.

So, how to make it? To be honest, except SpeedTree and AAA games I've never seen a good looking plants based on alpha channel...


Bad examples:

Lego-Pirates-of-the-Caribbean-2.jpg

pirates-of-the-caribbean-at-worlds-end-20070419071000829.jpg
642_tid_scene.jpg


And how it should looks like:
caribbean-2.jpg
caribbean_view.jpg




So I'm planing to make some weir spheres with alpha and attach to it even more alphas... damn, it's sounds like crazy plan but really I don't know how to create low poly, nice looking forest.

1)Could you give me some examples how it should be done?

2)I heard a lot about alpha channel; that it's tough for game engines. That I shouldn't put alpha on alpha ect. Could you provide me some more technical information how to use it and more important how many alphas I could put to the engine?
I'll make tests to check the fps but more theoretical information could be useful.

Thx ;)

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