Home Technical Talk

Zbrush MRGBZ Grabber problem

polycount sponsor
Offline / Send Message
Jonas Ronnegard polycount sponsor
Hi I have a problem when i make textures in zbrush,

When i make my textures i start off with a basic tileable plane surface which i then put other meshes into, when finish this i grab the height map which i then project onto a normal plane, which i frame and grab a couple of different matcaps and normals.

what seems to happen though is that i get 2048x2045 and this happens when i grab the height map from the original mesh, i even tried to edit the height map before projecting, but it goes back to the same problem when i grab the matcaps,

anyone have any ideas?

Replies

Sign In or Register to comment.