Hi I have a problem when i make textures in zbrush,
When i make my textures i start off with a basic tileable plane surface which i then put other meshes into, when finish this i grab the height map which i then project onto a normal plane, which i frame and grab a couple of different matcaps and normals.
what seems to happen though is that i get 2048x2045 and this happens when i grab the height map from the original mesh, i even tried to edit the height map before projecting, but it goes back to the same problem when i grab the matcaps,
ok i can't really say i understand the reason behind this but, if i change the document size to 2048x2051 i get a perfect tiled texture, so problem hacked and fixed
Replies
For the seam, use either Best Render or try http://www.zbrushcentral.com/showthread.php?94752-Useful-small-ZScripts-and-Macros-for-ZBrush-4-amp-4R3&p=848052&viewfull=1#post848052