mechanical rigs in unity with rotation constraints?

Offline / Send Message
AlecMoody interpolator
I have a simple turret model I want rigged inside unity so that I can automatically track targets. The aiming is designed around a turn table + second pivot for elevation angle. Is there an easy way to make this work? FBX doesn't export any information about constraints and I can't find constraints anywhere in the UI.


Sign In or Register to comment.