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Render to Texture Error in 3DS Max

polycounter lvl 8
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Luke003 polycounter lvl 8
Hi all, I did a search for anyone having a similar problem and haven't found anything to help with this particular issue. Assistance would be greatly appreciated.

Problem:

When I hit "0" to open the Render to Texture dialogue on my model, I get this error (pictured below): " -- Unable to convert: "!>>?false" to type: BooleanClass"

8574628379_07492d57f0_b.jpg

Why I'm confused:
  • Using the exact same file on my laptop, everything works fine.
  • Opening a fresh file and creating a simple shape, then running RTT, works fine.
This is really aggravating because I stopped lugging my laptop to work, mainly because my workstation is more powerful. But now I can't bake what I'm working on, so I'm kinda stuck waiting until I get back home to my personal computers.

Any insight would be helpful. Thanks in advance.

Replies

  • Eric Chadwick
    Hard to see the error clearly, but are there funky characters in the error? Looks like an upside-down ? next to the "false".

    Maybe your OS is set to display in a different language? Or set to a different Unicode?
  • Regretful123
    I've seen this error before from a friend of mine's workstation. Try this; export the file into fbx, reopen it in a different scene, and collapse the modifier stack. Once you do that, try to open the render to texture.
  • Luke003
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    Luke003 polycounter lvl 8
    @Eric Chadwick - Yeah, I'm sorry, I should have just cropped out the error window. Those are strange characters in the error. Upside down ? and a !. It could be a language issue, there are international students using my machine from time to time, but I don't get why it would work and then not work in the same session.

    @Regretful123 - I'll try exporting an FBX when I get to my workstation tomorrow. But I went home and baked my textures on my laptop for the time being.

    Thanks guys for the responses.
  • Illusive
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    Illusive polycounter lvl 8
    just started getting this error.. going to open in another max and see what happens
  • The Flying Monk
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    The Flying Monk polycounter lvl 18
    I had this error today.
    Exported the mesh to an FBX and made a fresh scene and everthing was fine.

    So what I think was happening was that the scene was set up with a renderer or a material plugin that I didn't have installed.

    The renderer was setup as Max scanline and there was just a standard mat on the mesh. But I think just having the missing plugin referenced in the scene was causing the problem.
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