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is there a 3ds max trick to this?

rockbox
polycounter lvl 6
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rockbox polycounter lvl 6
Howdy, I'm trying to model a house and I just made all the doors with the boolean modifier and yall know how that can be messy.

Well I'm trying to clean it up but the only way I can think of is to add edge loops around all the doors so that the long skewed triangle can be fixed.

but how would I cut an edge loop so that it lines up perfect with the edge loops on the other plane behind it? Follow me? like the wall depth is seperated by two planes and on one side there's edge loops but on the other there is not.

I was wondering if there's a 3ds max technique for making this precise and less tedious.

captureyrs.jpg
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