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AO Explosion/Cage question

Okay so I baked my normal maps with an exploded mesh in xnormal. I've moved on to baking the AO map, but baking it with an exploded mesh doesn't produce realistic result for obvious reasons.

However, my AO map for an unexploded mesh has big white sections that it shouldn't, I assume because of intersecting geometry with the cage.

So what is a good workflow for complicated geometry in this situation? Cheers for any help.

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