Ive been amazed by this game ever since its announced, currently I am working with a friend, Joey Lenz on an urban environment that is overgrown with foliage. The foreground architectures are inspired by Victorian houses found all over Savannah Ga. Here is a screenshot of the wip.
A lot of work still needs to be done, the assets still needs to be vertex painted for transition, set dressing just started, and the lighting and post processing still needs to be finalized.
Texture wise, Ive been trying to imitate Naughty Dogs method as close as I possibly can. A majority of the textures are sculpted in zbrush between 1-2k and baked down to 512x512. Here are some samples:
Lighting wise, my friend Joey Lenz, has figured a way to simulate HDRI in UDK by converting an HDRI image in Maya into multiple directional lights and importing them into Unreal. Here is a link to vimeo of the quick test:
https://vimeo.com/57638124
C&C welcome
Replies
Soo.. you gonna share that HDRI conversion process? Inquiring minds want to know.:shifty:
Overall though fantastic job, really looking forward to see this progress