I am doing a simple rotation in 3ds max of a fan spinning. There is no bones in the mesh. I know i'm suppose to import the object as a skeletal mesh. I know im suppose to bake animation, and also I know I have to untick the box that says Anim Rotation Only. Even after all of these steps, the skeletal mesh does not animate. I've had the similar issue with another asset and would like to know why rotation is not being picked up in UDK.
When I move the mesh up and down, it will play in UDK. But rotation specifically is not working, and I've looked everywhere for a solution.