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Maya grid size

Zocky
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Zocky greentooth
Hey all!

I'm doing a scene in UDK, and for assets, i'm using Maya. I was making uv's for the shadow, and i was reading it's best if you snap uv's to the grid in uv texture editor.

Like, if you plan to have lightmap size of 128, you should subdivide grid in uv texture editor in maya to 128x128 units.

The problem is, maya has weird way of doing this; you don't set how many units to have, but you rether set the distance between iirc.

So the problem is, it is said if you want to have grid lines for 128px shadow map, you are suppose to divide 1 with 128, but the result is number with many decimal places, and maya just trims some of the result is that grid isn't really correct.

So, anyone has any ideas how to fix this? Tnx.

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