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Baking - workflow question

polycounter lvl 11
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Elod.H polycounter lvl 11
Hello,

I`m having a bit of confusion on how to plan my workflow.

There are two main things I want to achieve:

1: Paint my color base with Polypaint in ZBRush. Bake this eventually.

2: Use 3DSMax's "Hit Only matching Material ID" function to avoid baking issues with close geometry. I'm aware that XNormal does not support Material ID's at the moment.

Now, this leaves me to bake in 3DSMax, but my problem is that I don't really know how to keep my polypaint information and export that into Max when a model is like around 10 million polys. If I decimate I loose the Polypaint information, obviously.

Right now, my plan is to bake the color map with XNormal. The AO + normal map in 3DSMax.

Is there a better solution to this then having to use different programs for different map baking?

Thank you!

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