Hello Everyone!
I'm doing the Blizzard character and environment Contest. I have been working very hard on these pieces i hope you like it and also if you have the time i would love to get some feedback from you!
Thank you and enjoy!
Idea:
I wanted to create a Rhino because in WOW we don't have a official Rhino race besides "Kodos" and i will love to play as a Rhino.
I also would love to see a Blacksmith that fallows you in your journey like in DIII.
So based on this INFO i decided to create a Rhino Blacksmith with mighty hammers!
Reference
Concept Art
I did a few rough concepts cuz i really knew where this was going...
Model
Silhouette
Texture
Renders "Marmoset"
Im not sure with what lighting or sharpness i should go with, please take a look...
Software used
Maya: Modeling / Uv's
Photoshop: Textures
Marmoset: Renders
Zbrush: Armature with Z-spheres
3D Coat: Painting Seams
Replies
The same goes for the upper arm/shoulder area. It feels empty compared to all the detail and value you've pumped into the rest of the piece. Also, one of your sketches shows a shoulder pad on only one side which I think breaks up the symmetry and silhouette nicely. Despite that, I think it looks good overall, it just may need some extra care.
Maybe baking a light gradient map might help out the textures?
praetus: I aggree with you on the option B for sure! Abput the shoulder pad i modeled but i decided not to included because i realized that Blacksmith don't have them...
JadeEyePanda: absolutely i'll try it out!
pixelb: More chunky shapes I'll do
Andy H : Certainly i will add more to his mustache!
Proxzee:
Absolutely ! i will do a better job on the lights and shadows i also think that is too monochromatic. About the Bolts i will definitely change that. About the planes you mean that i need to describe better the shape with the painting, right?
Also, if you don't mind, could you please take a quick look at my environment piece for the Blizzard contest? Thank you
http://www.polycount.com/forum/showthread.php?t=114161
Texture
Lighting unsharpen
Your color choices to me are spot on for WoW. Your texture though could stand to be polished a good deal more. A lot of details are getting a bit muddy and loose out on volume because of it imo. IE Rivets, Pouch, Hammer handle, etc.
The silhouette's pretty good except for the arms. I feel like the bicep and shoulders could be a bit more pronounces by taking in the elbow a bit and maybe bulking the shoulders?
This is really nice. WoW is all about texture details and your's has quite a lot. From the last three choices, I would go with A. it has a bit more dramatic feel to it.
Don't know whether you still have enough time and patience, but I`d go in and add a bit more ambient occlusion to the textures as they kind of blend together a bit too much.
You could work on their details a bit more, make them stand out from each other. Good job so far and good luck!
Oh, this guys reminds me of the kobolds . It's like he is their big bad boss leader .
Hey guys for this image do you think i should submit just one concept art image or those 3 look good??
Praetus: good point ill rework it !
Thanks!
So the question was what did you use for your front and side shots .
Good luck with the work btw. Keep tweaking until you can !
A
B
C
Good Luck everyone!
Thank you for your support!