Is it possible to sample a cubemap from a custom node? I want to be able to use texCUBElod to sample lower MIP levels of my cube maps. For a normal 2d texture I can simply create a Custom Texture node and connect it to the Custom node and use tex2D. However, when I set the texture in my Custom Texture node to a cubemap, I get an error "(Node Custom) Bad type textureCube for Custom input cube"
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This seems like an obvious oversight on Epic's part, one which they could probably have easily fixed many times by now. :poly117: