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Mudbox AO map large border??

polycounter lvl 19
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TorQue[MoD] polycounter lvl 19
Hey all,

So I'm trying to bake an AO map from Mudbox but for some reason its adding this large white border around the outside of the map followed by a small black border on the inside. Any idea what might be causing this and how I can get rid of it? Tried some google searches but nothing came up.

AO_border.jpg

Also discovered this is happening with any map that I try to render from ANY sculpt. Normals too.

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  • TorQue[MoD]
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    TorQue[MoD] polycounter lvl 19
    Ok nevermind I figured out what the issue was. For anyone else who might run into this, the plane mesh in Mudbox is not a power of 2 so when you render out to a power of two texture, there's a border. Really terrible oversight of Autodesk if you ask me. Anyway, created my own plane, used a sculpt map to get the terrain onto my new power of 2 plane and then re-exported and the border was gone.
  • oglu
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    oglu polycount lvl 666
    that happens cause the mudbox plane has scaled down uvs... mudbox needs that place to bleed...
    you could try to bake onto a 100% uv plane...
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