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Any help with Normals Artifacting - Castle Wall

This is a quick piece I made to practice a Zbrush to Max, High to Low pipeline. Everything is going smooth so far but I do not know what to do to fix the artifacts I have circled in the render.

Should I break the UV Shells and just have an unwrap with some random poly clusters? or Is this more of a smoothing group problem?

Any help is appreciated! and feel free to critique anything else!!!

-Stockwell

556318_573586812656460_1025546950_n.jpg

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