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Mindworld - Open Positions (3D Art, Texture Artist, Programmer)

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Hey guys,

My name is Kjell Bunjes and I am the Team Leader & Art Director of the upcoming Action Adventure Mindworld: Shattered Dreams. The team consists of people who are either working professionally in the industry for years or are ambitious to do so. We are currently looking for a 3D Character Artists, 3D Environment Artists, Texture Artists and C++ Programers.

You can check the game's page with in-game screenshots right here: http://www.moddb.com/mods/mindworld-shattered-dreams
Some of our progress:

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(Concept Art)

L01_screen_01.jpg
(In-Game)

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(Concept Art)

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(In-Game)

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(Concept Art

L02_screen_01.jpg
(In-Game)

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(Concept Art

(by Adam Clark, Markus Lovadina, Charvel Saligumba and Hugh Riegel)


Featured Openings:
    3D Character Artist
    As a 3D Character Artist, you are going to be responsible for the realization of the player model(s) and various other NPC characters. There is guidance from professional concept artists, who can aid you with any needed material (full sheets, detail shots, full illustrations etc). We are looking for highly talented character artists, who are not only able to produce great models, but also create great textures for the models.

      3D Environment Artist
      We are looking for talented 3D Environment Artists, who can produce anything from simple to complex props. This position also comes with the oppertunity to work with material produced by professional concept artists and illustrators to help you in the process. It's essential to also work with photographies as reference material, though.

        Texture Artist
        As a Texture Artist in our team you are going to do everything from improving old texture work to creating totally new textures from scratch. You are going to be responsible to make the levels of Mindworld look as beautiful as possible.

          C++ Programmer
          We are currently looking for a skilled C++ Programmer, who can realize the current gameplay mechanic concepts. While developing features like Double Jumping, Dashing and Floating, your task is also going to be to modify given AI structures and/or write new systems from scratch. In the beginning, you will be focussing on the first elements, however.


          Requirements:
            Efficient and fast workflow
            Strong foundation skills
            Well-organized data management
            Teamplayer
            Past work to show
          Bonus:
            Experienced with other fields of specialization in game development
            Experienced with single client work
            Experienced with studio work
            Online Portfolio

          Benefits:
          While there are no monetary rewards, these position give the great chance to not only gain experience in your fields, but to also work together with highly motivated individuals in a team. It is required to give and take constructive critism and simply push the designs to the limits to give the player the best gaming experience possible. In addition, we are focussing on creating high quality in all points of design, which means that you'll get great video material to publish on your blogs/websites to showcase your work, which you have contributed to the team.

          Required time:
          Each position requires a minimum of 8-10 hours per week, the amount of time you have to put into this project is highly depending on how efficient you work. It makes sense that you will need less time, if you produce high quality at any point, so the given times are just a rough estimate. It's very important that you can react fast to e-mails and inquiries via smart phone or any other devices, though. Also, there are meetings taking place every 2 weeks, which we highly recommend attending to (Next meeting will take place Dec 8, 11pm (UTC+1h)).

          We use our forums, DropBox, asana and Skype for the exchange of data and information. Further information can be given upon request.


          Interested in working with us?
          Please, get in touch with us via E-Mail (KjellBunjes@gmail.com) or add me on Skype directly (iqewarts) to discuss further details in a personal interview. Please, do NOT send me private messages in this forum, I am NOT going to reply.


          Thanks for your time,
          Kjell 'iQew' Bunjes
          (Team Leader & Art Director)
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