I was wondering what program and method you use to do Retopology
for characters, I'm not a character artist myself, but my Japanese workmates
are interested to hear if western workflow differs to theirs.
3ds max- Import decimated mesh and Using Freeform>extend, build polygons 1 by 1 with homogenous medium density throughout and then collapse loops, half-loops, drop swift loops in areas you want greater density...then celebrate with poutine, not a tutorial or recommended workflow, but I am fond of it.
Damn, I thought everyone just used zbrush retopo like me. I'm going to have to look into some of these tools and see if I can't find something to speed up that process.
Out of curiosity, Jonas, what is your friends pipeline?
zbrush is much better than it was. i think most people started looking for alternatives a few years ago when it was really clunky and have stuck with them since.
I am not sure if anyone is interested but I was doing some experiments with Qremesher. Trying to find the best combination of guides and masks to get some decent starting topo for the body. The annoying thing about Qremesher is that it's unpredictable. You can run it, then undo it, then run it again and get totally different results.
Replies
Topogun and 3D Coat seem to be popular choices.
Would be interested in hearing about your japanese coworkers approach to retopo as well..
wrapit is awesome, everyone should buy it
Out of curiosity, Jonas, what is your friends pipeline?
its not the best at everything but it'll do...
+1
WrapIt is pretty awesome. This is what I primarily use. Just wish it crashed a TAD less....
Before this they were using Topogun.