Hey I want to get the style and shading from League of Legends into Unity3D or create some shaders which create an equal look in Unity.
In some posts of League of Legends characters I saw some highpoly sculpts
Do they have normalmaps? or are the sculpts only for texture bake?
Can anyone tell me the texturemaps they use? and how they use them. Color specularmaps.. some details.
I have played the game since the release year... I am not able to figure out how the shading is setup that it looks so good... and it must have a lot of shaders.. my graphic-cards cooler works as hard as it can every time i play the game.
Thanks for helping
Replies
What is the Polycount of the Characters?
Thanks
Polycounts for newer model can get up to 10k Tris but only for particularly complex models