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League of Legends - Shading

polycounter lvl 9
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Ra6ga5ka polycounter lvl 9
Hey I want to get the style and shading from League of Legends into Unity3D or create some shaders which create an equal look in Unity.
In some posts of League of Legends characters I saw some highpoly sculpts
Do they have normalmaps? or are the sculpts only for texture bake?
Can anyone tell me the texturemaps they use? and how they use them. Color specularmaps.. some details.
I have played the game since the release year... I am not able to figure out how the shading is setup that it looks so good... and it must have a lot of shaders.. my graphic-cards cooler works as hard as it can every time i play the game.

Thanks for helping

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  • Ra6ga5ka
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    Ra6ga5ka polycounter lvl 9
    I have one more question.
    What is the Polycount of the Characters?

    Thanks
  • Fnitrox
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    Fnitrox polycounter lvl 6
    I recently asked some infos about ingame models and i can tell you that sculpts are only used to bake normal, bent normal and ao but only for diffuse creation, so no normal map is used in game and i guess no spec either, maybe glow maps.

    Polycounts for newer model can get up to 10k Tris but only for particularly complex models
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