Sometimes I see people use normal maps on grass/foliage/tree cards, and sometimes I don't. I have seen some people say that you shouldn't use normals on them, but have not seen a reason why they say this.
Can someone elaborate or clear this up for me. Thanks guys.
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this is only my opinion though
i think normal maps work best if you don't go too small. eg. if you're doing hair you don't feature each strand in the normal, you feature clumps
its the same with foliage - feature the basic shape of each clump but not the fiddly detail
it depends what scale you're working on - im making ivy at the moment so I've built a clump of ivy with each leaf modelled as a simple shaped plane and am projecting normals from that onto alpha'd planes for the low poly version.
it reacts really well to lighting and doesn't come out noisy