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Baking normal map problem.

I am trying to figure out how to bake High-poly model "details" to low-poly model normal map.

3ds Max 2012 (PU12)
XNormal
XoliulShader 2


Tried baking normalmap in 3ds max (Scanline renderer) with same result. :(

High Poly

md2phf.jpg

30cprgx.jpg

Low Poly (Hard Edges)

iefivp.jpg

Normal map

2z8pvtv.jpg

Low Poly+Normal map

2ahflf7.jpg

Has anybody an advice for me?

v3m2io.jpg

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