Working on this for my portfolio, and would love some critique! I'm currently working on finalizing the textures and learning UDK lighting for the presentation. No other maps than diffuse at the moment of writing.
What do you guys think of the overall feel?
Replies
Some foliage would really help sell it as a swamp scene.
I'm working on the stone island/ruins which I hope will break up the color a bit, but I completely agree it need more vegetation, mosses and molds. I might have been too careful with keeping the wood clean.
Get some lighting in there too. Flat shaded is not showing it off great.
Been working on adding some values and variety, mostly the rocky bits the house stands on. Also been teaching myself UDK so I can get the house properly lit up.
I have also been stalking the incredible Jessica Dinh's thread http://www.polycount.com/forum/showthread.php?t=105526
Really pushing myself here with the handpainting, and I'm getting fairly happy with my bricks!
Taking a break from painting, time to get this baby lit up in UDK!
Good point, I should add more patchwork details, since that's basically what the whole house is! The idea is that it's the parts of a wrecked ship simply added on top of an old lighthouse ruin. I'll be adding more support beams in odd angles, and a couple of broken steps to start with!
S_ource:
I'm hoping the contrast will come from lighting, but I am a bit worried about how it will look in daylight. I'll work on it when I go back to the textures!
Alright, so here's a first attempt at lighting in UDK. Probably too dark right now, still trying to decide what I want to display or not. Also, the light sources doesn't exist yet, there will be a couple of lanterns hanging from where the light is emanating from.
Here's a render of today's progress in UDK, and the mood is something akin to what I had in mind with this project. Still a lot of room for improvement, but for now it's time to go back to the textures.
Another update! This time I'm playing around with a bit of fog and emissive lights. Can't decide if I want the fog or not, I might just be impressed by all the shiny UDK toys...
Next update; foliage!
Limbs and branches for the trees are coming, and a couple of more props. Anything that I seem to have missed?
[IMG][/img]
Jeff Parrot & J-Paez: Thanks for the feedback! I've been trying to push the contrast and leaking the eye towards the house.
Here are the final renders for the deadline I had for this project! I'm fairly satisfied, but I still feel it needs a lot of work before I'm comfortable using it for my portfolio. We have a portfolio-building course in a couple of months where I'll be picking up this project again.
All feedback very welcome!
Diffuse-wise it's too clean although you made a good job not making the tiling too apparent. To break things up you could make a dirt texture on a new uv-set with all the uv's layed out without overlapping and multiply it over the diffuse in the shader. I suggest starting off with baking occlusion and adding dirt wherever appropriate.