Home Technical Talk

Normals with split edges?

polycounter lvl 13
Offline / Send Message
bcottage polycounter lvl 13
Hey polycounters.

So i baked a normal map and have a few errors.

From what i believe you are ment to have different smoothing groups depending on the uv shells.

I used the text tolls function of "smoothing groups from uv shells"

I dont know why i am getting these splits unless i have completely missed something. The other issuse i am getting is a big weird eroor intersecting inside of my mesh.....have no idea why this is as my low poly looks fine?

fnvo1.png

eiFJS.png

Replies

Sign In or Register to comment.