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soulburn's object detach equivalent in maya?

Hi guys,

I was wondering if you know a way in maya to separate a mesh into poly shells. In 3ds max there is soulburn scripts which will allow me to select a mesh and run the script, it will then separate a single mesh into multiple elements (shells) provided they exist within the same mesh.

if any of you know a script for this, please let me know!

Thanks

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