Well, looks like finished. BUT it's not over. Prepare for something awesome.
Daft Punk (
click to view in 3D)
Around 6k tris per character. 2k x 4k maps: diffuse, normal, specular, emmisive. Basic rig.
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Original first post:
Hi,
I started a new project. I've got inspired by Borderlands game (especialy by Zer0 character) and it's soundtrack.
Some references to give an overall idea for outfits:
etc.
Here's what I got so far:
About 5k triangles, 5-6 hours so far. Since the second guy have only a different helmet and some colours, body model will remain the same. Colours are temporary, no HP model yet.
Replies
Looking awesome so far, definitely keeping an eye on this one.
I started sculpting highpoly model.
EDIT: went back to work more on basemesh:
Can't wait for helmet
Pozdro btw. :P
@LlamaRider: dzięki, wzajemnie!
+ overview:
Shoe highpoly (I will make shoelaces of course):
Yeah, it's Adidas now.
So far I worked on baking shoe's maps. Came out pretty well, I used xNormal. Shoelaces are missing now, but don't worry about them.
Also, much thanks to OtrickP for helping me with it!
EDIT:
any chance to see some wireframe pics?
@Vendetti: Yeah, I will post soon!
Textures are rather done. Need to put them in one map (now there are 5, lol). Then I gotta work on the other helmet... and model itself will be done.
AA issues are due to high resolution of maps.
Well, looks like finished. BUT it's not over. Prepare for something awesome.
Daft Punk (click to view in 3D)
Around 6k tris per character. 2k x 4k maps: diffuse, normal, specular, emmisive. Basic rig.
Congrats!
Haha, yes. I was satisfied with actual result and decided to keep it. Can't change topic's name though. :C
Love the poses for the final image, in fact, there's nothing I don't love about this, REALLY nice work.