Hey everyone! For a school project I'm working on a hand painted level with specific restrictions, though somewhat lenient. 4096 texture space usage per map (eg; none of the diffuse textures combined can exceed 4096, but does not include normal maps, which are separate). Also the entire map cannot exceed 250,000 tris, so I'm somewhat limited as far as incredibly detailed models for the size of my map. Remember, this is WIP so here's what I have so far!
Let me know what you think! I'll be updating as much as I can.