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(WIP) learning Zbrush

polycounter lvl 11
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DiegoTeran polycounter lvl 11
hey guys this is my second piece in zbrush, im still learning and getting the hang of it. this is what i have right now. i def need to work on the hands more. thats noted lol

dIEGOmONSTERTHING_zpsf8369b51.jpg

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  • BARDLER
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    BARDLER polycounter lvl 12
    Two things that I notice right away.

    1) The anatomy overall doesn't make sense to me. The body and back are build like a quadruped but then his arms are built like a humans. Not only does it kind of look weird but it doesn't seem function for him since he really cant stand up. Also the hands make no sense and appear to be broken since he is resting on the top of the hand and not the knuckles.

    2) Think about plane changes and defining overall shape, and not just surface detail. Your zbrush model should looking interesting at every sub division level. You can't fall back on surface detail to carry a model, it just wont work. You have lots of blobby areas where it looks like you weren't sure what to do.

    Keep going, good luck.
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