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Beautiful colorful seams(I'm dont like them)

shirogatsu
polycounter lvl 5
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shirogatsu polycounter lvl 5
Hello!
I had an unexpected problem: 1px seams at my seamless textures
sdfw.jpg
Untitled-2.png
Here is the texture. Eech piece has 512x512 plus additional 1px at borders, but problem is still here.
So, how i could fix this?
I've set a nearest filter for texture in UDK, but... It's not a solution, because i need some antialiasing :)

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  • Kurt Russell Fan Club
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    Kurt Russell Fan Club polycounter lvl 9
    Any of these:

    - make them separate textures that fully wrap on all four sides (extend all the way to the edges on all four sides)

    - make them textures that extend to the edges either top-bottom or left-right. If you have four 512x512 textures right now, organised into a 1024x1024, consider making them in a 512x2048 or 2048x512. Then, each of your four texture blocks will wrap either vertically or horizontally.

    - make sure non-tiling texture blocks that are next to each other use similar colours, so nobody will notice

    - Move your UV islands inwards from the texture transitions by a little bit - maybe one pixel. This will improve the look regarding filtering, but not for mipmapping
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