Hello all!
I'm finally starting my first UDK map. It will be relatively small map, based on ancient china. The goal is to create all the modelling, texturing and everything else pretty much from scratch.
I started with creating first stone blocks texture for the ground.
This is the zbrush sculpt (each tile is separated, i just put them together inside photoshop):
And here is quick texture test for it (rendered with Marmoset Toolbag).
Not a lot to show just yet, i'll still playing arround with map layout, i'll try to upload map layout plan in near future...
Cheers,
Z
Replies
First a sculpt:
And final result (well, not final final :P):
---edited--
And here's wiht parallax map...i'm yet to make proper height map for it, i just quicly made one from color map as a preview...
Tnx for comment!
Here's another image if that helps: