Hey so I'm making a block of landscape for someone for their game, Vivarium Seed: Keepers of the Last Continent. This will be the demo level. It's based on large creatures with tribes of people on their back who fight each other by sending the people across to the enemy creatures.
The landscape has a river network that runs through the middle and in the middle of the mountains is a waterfall. This will be done in Unreal Engine. The landscape is going to be blocked off by fog so that the creatures can't go outside the square area of this landscape. The grassy areas will be covered with little tiny trees. Probably will be billboarded sprites.
Here's Vivarium Seed's Indie DB page: http://www.indiedb.com/games/vivarium-seed-keepers-of-the-last-continent
Check out the tutorial on how my World Machine network works here: http://www.polycount.com/forum/showpost.php?p=1672052&postcount=21
DISCLAIMER - This piece is realistically stylized.
This landscape is not entirely based on physical reality. A lot of critiques in this post pertain to the fact that the mountain range is not like a real life mountain range because mountains build up and chain together as a mass with peaks that stick out of the mass, not peaks that stick out of the inclined ground like I have. I understand this and have done this on purpose. The game needs the ground to be able to be walked on by large creatures and thus I have made the mountains stick out of the floor and be less built up so this is possible. The landscape I have made is slightly "cartoony" but I am still basing the textural quality of it in reality. It is in this manner that I would like critiques to be based on how it LOOKS and less how it physically IS if that makes any sense. Someone said that it has a Civ V look and I agree and am going for that look. I think the thing people don't realize is that this landscape is actually built on a slope so it the mountains are technically built up on mass and not at sea level but it appears as such in the creation of this landscape. This incline will be more obvious when its in the engine.
- World Machine: