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Thompson machine gun WIP

polycounter lvl 7
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Dawnson polycounter lvl 7
edit:

This is my final work.

Dawnson_ThompsonMG_03.png

Dawnson_ThompsonMG_02.png

Dawnson_ThompsonMG_01.png






Hello all, I'm working on a model of a Thompson machine gun. So far I have my high poly mostly completed, except for one piece. I'm having trouble with making the vents in the nozzle; if anyone has any tips it would be much appreciated. Also any constructive criticism would be helpful. Thanks.

Thompson_01.png

Thompson_02.png

1a1928-032444_5.jpg
Here is one of the reference images I've been using.

Replies

  • AdamRodgers
    Oh I made one of these a year or two back, had that reference in fact, I can probably throw some old refs your way if that would be useful? My system is busy right this sec but Ill take a browse through my refs and see if I can get you some details of that area k.
    [Edit]
    534342_10151226295997053_1042496327_n.jpg

    304594_10151226297297053_766008251_n.jpg

    422822_10151226301332053_589773358_n.jpg

    Not ideal I know but might be of some use.

    Id just mask from the side and invert and then planar flatten or clip it out. But that's in ZB, what are you using for HP? If your in Max etc then Id probably connect the edges around that section till I had enough for the grooves, do a cut along sides and then delete polies and bridge edges.

    Hope that's useful?
  • TrampledUnderFoot
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    TrampledUnderFoot polycounter lvl 7
    Looking good so far. One thing that jumps out at me is that there is no ejection port for the shells. :P

    As for the flash diffuser thing, you just need more geo to support the corners of the cutouts. If you don't have enough currently, I would just remake that front part as a separate piece from the rest of the barrel, since you really don't need that much geo for the rest of it.
  • Dawnson
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    Dawnson polycounter lvl 7
    Thanks for the quick responses guys.

    AdamRodgers: Absolutely! I would love more reference. I had trouble with a few pieces because I lacked reference. The back for example, I had no images of the back of the gun, I'm only guessing that that is how that little cylinder fits in.

    TrampledUnderFoot: I'm not similar with names of the parts for guns. I'm not sure where to look of an ejection port in my reference, do you think you can expand on that? Also thanks for the tip; I'll try adding more geo.
  • AdamRodgers
    K, Its a bit later in day here for getting into this, but email overnight and Ill get what I have sent over tomorrow as early as I can. Adamtherocket@hotmail.com

    Heres one for the road :) - 538836_10151226316062053_492807051_n.jpg

    BTW I think I got my best refs from Gunporn site. Not sure of exact addy but google it and be carefull obviously. There isn't any actual pornography there in case your worried.
  • Dawnson
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    Dawnson polycounter lvl 7
    Thanks for the help Adam, that close up image with the words is going to be very helpful later.

    And I'm working in max, I'll give what you suggested a try.
  • AdamRodgers
    K had a quick go at naking the cuts with some success, BUT I would see if one of the more Hard Surface savy people around here can offer a better solution, mine is probably a little flaky tbh.

    485654_10151227084142053_1228350391_n.jpg

    Some more refs
    551966_10151227086012053_1970258759_n.jpg

    392030_10151227086577053_166731797_n.jpg

    422594_10151227087722053_1095532241_n.jpg


    Hope thats of some use, I visited Leeds Armoury not long back and got some but itll take time to find them in my photos library and tbh they are badly lit and not great images.

    Have fun and Goodluck
  • respawnrt
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    respawnrt polycounter lvl 8
    Use floating geo for cuts ? :D
  • AdamRodgers
    Its not the cuts that are the issue so much as the turbosmooth and supporting geo, while keeping the cylinder smooth and the cuts sharp, I think this is a classic headscratcher for most Hsurface guys, but there are true and tested ways to sort it.

    Heres a thread with some similar issues and resolutions Dawnson - http://www.polycount.com/forum/showthread.php?t=104331&highlight=geo
  • mike670
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    mike670 polycounter lvl 11
    More geo to support the curve is the largest problem. For the inner control loop you can just select the two inner sides and the poly between them and do an inset.

    Its not perfect, but it will work.
  • Dawnson
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    Dawnson polycounter lvl 7
    Hello again all. Thank you to everyone who gave me tips on how to make the nozzle, I think it turned out great. I'm now done my low poly and baked normals an ao; once again any critiques would be much appreciated. Thanks.

    Thompson_norm-ao_02.jpg

    Thompson_norm-ao_01.jpg
  • respawnrt
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    respawnrt polycounter lvl 8
    Made you some crits.Del = delete, Col = collapse.:)
    jmfbI55qR4yQ4.png
    jbmYZyMmImWe7j.jpg
  • RedRogueXIII
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    RedRogueXIII polycounter lvl 11
    References
    - The rear of the receiver is off by a lot.
    - The charging handle could be a bit more solid.
    - The area you asked for help to make vents is called the Cutts Compensator. Personally I would have extruded the sections inwards and connected them to the horizontal barrel cavity. For edge tightness control I would then extrude the resulting loop. cuttscomp.jpg
    - The barrel ribs are too thick.
  • Dawnson
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    Dawnson polycounter lvl 7
    Thanks alot Respawnrt and RedRogueXIII, I've tried my best to fix some of the changes you recommended. Here's what I've got now. I think it's about time I started texturing.

    Thompson_norm-ao_03w.jpg
  • respawnrt
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    respawnrt polycounter lvl 8
    Looks good Dawnson :) go texture it :D
  • Dawnson
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    Dawnson polycounter lvl 7
    Hello again, I've finished texturing my gun and I've put it in Marmoset to render out a few shots. As usual any critiques are welcome, but I'm taking a break from it so I might bit make any changes right away. But one day I might! It's time to move on to something else.

    Dawnson_ThompsonMG_03.png

    Dawnson_ThompsonMG_02.png

    Dawnson_ThompsonMG_01.png
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