A little background:
I and three other students are making a little fighting game, and I'm providing [most of] the art, concentrating on the characters and animations.
My forte is definitely in animation, but I'm doing lots of figure studies and have been doing a lot of work in Maya and ZBrush, and I've started this character. I posted a bit about it in my sketchbook, but since this is now my "full time" project, I'm really looking for feedback.
Concept art for Ellsee.
Her role in the game is a Zoning character [throwing around her locket like a ball&chain] that can transition into a rushdown [wrap the chain around her gauntlet and give some super heavy punches.
Trying to hybridize the fighting game character archetypes is important because we may not have the opportunity to create very many characters, so giving the few characters we have a lot of options for play will help keep things fresh and interesting.
Also trying to keep the designs simple because there will be a lot of movement and keeping things recognizable when they're basically a blur is ideal. Taking a lot of reference and notes from SSFIV and their extremely effective character design.
In case you can't already tell, I did a lot of changing to the face and stuff. Mostly because I'm bad at concept art and how her face [and hair] came out isn't what I envisioned it to be, but I'm the only one I need to work with on the art, so I just let it be and moved on.
The hair will be built separately as planes after I retop, it just has base hair sculpted in right now so there aren't any "holes" in the hair after I put on the planes.
So please, give me crits, suggestions, advice, etc. as you see fit.