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FBX Question

polycounter lvl 11
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Spudnik polycounter lvl 11
Hey guys,

When I export as .FBX, the bound skins only export if I do an "Export All". For example, if I have only a poly cube and a bone in my scene, and I select those two after doing a Bind Skin -> Smooth Bind and go to "Export Selection" , after opening it in 3DS Max (exported from Maya), the cube is not bound to the bone. If, however, I do "Export All", it works. Is this a know bug (feature?) or should I include something else in the selection when doing "Export Selection"? I'm at a loss here...

Maya and Max both 2012 and FBX plugins both 2013.2

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