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LOD switching error

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praetus interpolator
I've created a static mesh with 3 LODs and it works pretty well for the most part but when it switches to the next LOD there is a brief moment when the two LODs are visible and Z fighting with each other and the texture looks as if it goes full bright. As soon as the old LOD cuts out the problem ends. It's for less than second, but when it happens it is pretty jarring and very noticeable.

I've tried to create LODs in max and export them as well as creating the LODs in UDK through the simplygon plugin and they both have the same effect. Has anyone else had this problem and know how to fix it? Is there a way to adjust the amount of time that it takes to transition from one LOD to another?

Any help would be awesome.
[ame="http://www.youtube.com/watch?v=-CjjDc_8O_k"]LOD_Issue UDK - YouTube[/ame]

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