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Retopology question

When doing game retopology for, say, character clothing, is it important to maintain continuous united mesh for a cloth and accessories if they are connected? Or it's not important and i can just retopo all objects separately and then just create 1 uv map for everything? I'm just asking, if it's important in any way to maintain continuous meshes while creating characters for games or all object can be separate meshes, but with one map?


Sorry if stupid
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