This thread will serve as a place for Game Art & Design students from the Art Institute of Pittsburgh to post and receive feedback for their results of our weekly speed art challenges.
Each week, we will make something based on the given topic (usually a single word or short phrase) in order to improve at our chosen disciplines.
Submissions can be Zbrush sculpts, low poly models, tiling textures, animations, particle systems, digital/traditional paintings, or anything else that you could think of that could be defined as "videogame art."
The challenge topics will be posted on Sundays around 5:00pm EST and the recommended time for the challenge is to spend no more than 4 hours (with 2 hours being optimal). If you miss the "official" 5:00pm start time, you can begin the challenge any time during the following week, before the next challenge is posted.
C&C greatly appreciated.
CURRENT CHALLENGE (9/23--9/29)
-Feel free to be as literal or non-literal as you want with your entries. Using a rather generic example: if the topic is "container," you don't have to make a shipping container or sci-fi crate. You could make an original character/creature designed to hold things or a hazardous waste tank. It could be very loosely related, as long as you justify in your post why your entry fits the topic.
-Post the time that it took to complete your entry.
-This is more of a recommendation than a guideline, but use free association when thinking of what you're going to make. For example, if the topic is "fire," I might think "gun" and then "bullet" and then "bullet holes" before deciding to make a particle effect for when a gun hits a wall. This goes along with the first guideline.
Deities are defined as supreme beings, natural, supernatural or preternatural, with magical or superhuman powers or qualities, and who may be thought of as holy, divine, or sacred. Believers may consider that they can communicate with deities, who can respond supernaturally to their entreaties, and that deities' myths are true.
1. Having a space or cavity inside; not solid; empty
2. (of sound) not resonant; dull, muffled, or deep
3. Without real or significant worth; meaningless
"Gnawing, biting, breaking, hacking, burning!"
Done or existing alone: "I live a pretty solitary life"; "tigers are essentially solitary".
Being without moisture; extremely dry; parched: arid land; an arid climate.
Synonyms: barren, thirsty, parched, waterless, moistureless, dusty.