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Normal Map Seam Issue

Patackular
polycounter lvl 9
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Patackular polycounter lvl 9
Hello all,

I feel like I have a reasonable grasp of normal mapping and I have a feeling this might be a really obvious mistake, but this has really got my mind in a twist. I have tried projecting normal maps in both xNormal and 3D Studio Max and yet I still have a seam running down the back, base of my traffic cone model, as well as around the parts of the hands.

Normal_Error_1.jpg

I have a feeling that this could be down to the cylindrical shape of the model, causing issue with the light being calculated to create a smooth transition between each side. Perhaps instead it is because the unwrap is not laid out so each side is straight and at the same angle. If that is true and each side needs to be unwrapped vertically, then surely the unwrap will be uneven and distorted, given the cone shape of the model.

Can anyone confirm this?

UV_Layout_1-1.jpg

Trevor_Normal_2.jpg

What I also do not understand is that even using a uniform blue normal map creates the error.

Trevor_Normal_1.jpg

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