Rafuh, Zbrush bust + low poly

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Hi there!

(First things first: Sorry for my bad English!)

I'm newbie here in Polycount, and starting this last year with 3D stuff. Recently i've learned Maya and Zbrush, so I'm using this summer hollydays to make a small project. I'm sculpting my second or third Zbrush bust and later I want to bake it in low poly when finished. In this thread I'll post the WIPS and the process of it because I need a looooot of advice and encourage by experts like the ones I know polycount has.
So, any comment are critic are very wellcome!

This guy is called Rafuh and he's born from a lot of inspirations like pirates, arabic world, steampunk (yeah, damn steam...)

Here's some loose concepts.

concepts.jpg

The first steps.

Captura%20de%20pantalla%202012-07-15%20a%20la(s)%2023.22.09.png

And one modeling update.

WIP.jpg

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