Hey guys, I posted a while back on a rigging problem and it was easily solved, so I'm hoping this is also an easy problem. I'm currently trying to blend a transparent object with something that is opaque, like painted glass. However, UDK doesn't seem to like that and I was wondering if it's even possible. I have my alpha map set up in the diffuse, but the only way to make it not 100% transparent is to have the blend mode on translucent, however, the entire model is see-through instead of what I have masked. Please help me!
This is what I'm trying to achieve:
Something like the hood on this character.
Thanks!
Replies
EDIT: Too slow.
However, please note that using Trans for an entire model is expensive, can cause sorting issues and you lose your shadows, so everything defaults to the Lambert term, meaning if you want if you want your head to cast shadows on your characters wings, there will be no shadows, unless you separate the objects.
So yeah, I suggest what them peeps said previously, separate ID's.