I need to create a box-hedge for a couple scenes I'm working on and it needs to be done in Max since it's gonna be rendered in VRay (and my only VRay license is for Max).
I accomplished it in C4D using MoGraph; I modeled a few leaves,then a rough box shape, and with MoGraph I used a Cloner to randomly distribute the leaves all over the box (tens of thousands of them) randomizing scale/rotation slightly and the results looked great.
For those not familiar with MoGraph, it was almost a one-click solution - drop the leaves into a Cloner, choose the box shape as the target object and then crank the number of clones to whatever. The nice thing is you can switch the viewport display off and have it only visible at render time so you don't have to wait for the VP to draw 50,000 leaves.
So, is it possible to do something like this in Max? I was thinking particles, but I have never used particles in Max so I haven't got a clue. Any other suggestions are welcome. It's for pre-rendered production so polycount isn't an issue, although a way to optimize it for VP navigation would be cool.