Greetings all! I would love some feedback and advice on this WIP I have. This is the first "big" thing I've tried in modo and the first time I've tried using subD's.
At the moment I am only trying to create a good looking model. Later on I might try and make a game version of it. I would also like to try materials/rendering in modo when it's done, so if anyone can reccomend some good modo tutorials that would be excellent, although not many people seem to use it.
You can find reference images of the real crossbow here: http://www.4shared.com/all-images/cLZJwcdL/tbsharing.html
(img removed, see: http://www.polycount.com/forum/showthread.php?t=103840
The back parts of the bow, handle, stock etc need a lot of work.
I have some specific questions, not sure if I should use this thread or the 'how u model dem shapes' one? (new here..)
First Q: The wheel I made for the string has a topology problem that I assume would be fixed by adding a edge loop around the edge of the outer (largest) ring. I've had some problems trying to do that though, will have to try again. From the gif you can see I have loops for the smaller circles but not the outer loop.
Second Q: How would one make string? Splines?
Third Q: On the scope, there is one section that needs to be rounded - currently I have polygons extruded directly from the mesh. Would it make more sense to do this in floating geometry?
Anything else you see that is wrong or any pointers for a beginner? Anyway, thanks for looking!