it would be cool to see some experimentation with computational methods (instead of relying on texture). there are some good examples from renderman. google search result: http://www.cs.unc.edu/~feasel/classes/238/238hw4.html
We will be in room 238 at the SMU Guildhall tonight. Brett Briley from id Software will be doing a lecture on ZBrush Character Creation. Please bring your laptops and follow along Brett will be giving pointers, tips & tricks. There will also be door prizes so be there or be square!!!!
Hello, I am looking for information regarding how good Bournemouth university is for 3D Modeling and Animation. Specifically in regards to two courses, http://courses.bournemouth.ac.uk/Course.aspx?course=238 http://courses.bournemouth.ac.uk/Course.aspx?course=275 I'm 17 and have been doing Modeling and Animation for around…
hello guys, recently i was given a test by a game studio to make this asset.I did my best and came up with this asset in under 72 hours as that was the limit. Unfortunately, i wasn't selected but still want to improve myself further. please, it's my request to all of you to crit this asset of mine and tell me it's…
Hi everyone. :) I think this may be my first post of content on this forum. I'm getting back into poly modeling and game stuff after a long hiatus. I was hoping that I could get some C&C on my texturing work so far with this one aircraft? I'm not very good at painting and I'm only slightly better at textures. At the moment…
This is great! I would love to see those bright white headlights casting more light onto the barrel. If they're that large and bright, they should be lighting it up more? An example https://www.thisiscolossal.com/wp-content/uploads/2017/10/vend-7.jpg It might also help to reduce the exposure on the white areas so we can…